_Required items_ : Unlinked Lightspeed, a keyboardĢ) Rebind your Lightspeed button (here, left skill button) to Num 0 and Numpad periodģ) While facing a wall with a blue lightspeed, press Num 0 and then Numpad period just after This tech lets you launch yourself at extreme speeds in one direction horizontally until you hit a wall. So you can go faster in biomes, and in particular perform hyperspeeds for skipping Promenade and bosses. If you wait enough with the blue form activated (10 seconds after using the yellow LS, or ~5-6 seconds after the particles left by yellow LS disappear), you will be able to dash twice in the same direction with your "two" lightspeeds, like showed at 1:13. _Required Items_ : A custom run with lightspeed as a starting itemĥ) Choose the difficulty you want to play This tech allows you to unlink these two forms, so the blue one doesn't disappear and can be used without limit of time, and in any direction (not only backward).īasically it allows you to get "two lightspeed-in-one". Lightspeed (called LS in the text) has two forms : yellow and blue, which allows you to dash backward and disappears after 3-4 seconds if not used. _Useful for_: Moving horizontally very quickly _How to do it_: Use the Assault Shield and cancel it immediately with a roll. The roll cooldown is 0.75 seconds so it's possible to do two horizontal dashes in midair. If done in midair within a second of leaving the ground, you will be unaffected by gravity during the dash. This movement tech causes you to dash forward more quickly than separately using the assault shield or rolling. These will be included in case someone is able to find a use. Some of the tech exist but are not used in any routes. I will attempt to keep this up-to-date by removing patched glitches and adding new tech we find. This is a list of glitches and techniques that we have found that can be used to possibly speed up your speedrun. Useful for: Skipping teleporter sections in the Astrolab If you are too close to the field when you start the dive, you will still get hit by it. There is a minimum height requirement for it to work. How to do it: Push yourself against a wall that's above the electric field and then dive down through it. When hugging the wall, you can sometimes dive through an electric field in the Astrolab However, the high amount of precise inputs per second required to make it work combined with the low amount of time saved makes it difficult to justify using it. Useful for: Climbing more quickly than usual, especially in the clock tower. If you need to go horizontally instead of vertically after the cancel, you can cancel the animation with an assault boost instead. Immediately jump after using the weapon to jump cancel it and continue climbing if necessary. How to do it: While jumping to grab a semi-solid platform, use a weapon to immediately cancel the grab animation and teleport on top of the platform. Required items: Any weapon that can be jump canceled (all weapons?) This does not work on the sides of solid or semi-solid platforms. You will sort of teleport through the bottom of them a short distance. This movement tech causes you to cancel the grab animation when climbing the middle of semi-solid platforms (platforms you can jump down through by pressing down + jump).
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